AI Insights · Timothy · April 2022
Top 5 Casual Games Performance in France Q1 2022
In Q1 2022, the top 5 casual games in France showed varying trends in downloads, revenue, and active users, with [Coin Master](https://app.sensortower.com/overview/56e35cf19429946c4e0bac66?country=US) leading in revenue.
In Q1 2022, the top 5 casual games in France exhibited notable trends across downloads, revenue, and active users, reflecting their popularity and engagement levels. The data, sourced from Sensor Tower, reveals interesting dynamics in the performance of these games.
Coin Master from Moon Active saw a steady increase in weekly revenue, peaking at roughly $1.2M in the final week of March. Weekly downloads fluctuated, with a peak of about 39K in the last week of December, tapering to around 30K by the end of March. The game maintained a stable active user base, hovering between 145K and 160K throughout the quarter.
Candy Crush Saga by King experienced a significant revenue spike, reaching approximately $647K in the third week of March. Weekly downloads saw a decline from around 48K at the end of December to about 39K by the end of March. The active user count remained robust, fluctuating around 750K to 850K throughout the quarter.
Homescapes from Playrix showed a peak in weekly revenue at about $346K in early February. Weekly downloads started strong at around 24K at the end of December and saw a gradual decline to approximately 22K by the end of March. The game’s active user base also showed slight fluctuations, with numbers ranging from 460K to 540K.
Gardenscapes, another title from Playrix, saw its highest weekly revenue in late March, reaching around $271K. Weekly downloads remained relatively stable, averaging around 10K to 14K. The active user count varied between 230K and 275K throughout the quarter.
Lastly, Fishdom, also by Playrix, had a notable increase in weekly revenue, peaking at approximately $184K in the last week of March. Weekly downloads showed a peak of around 68K in mid-February, later stabilizing at about 45K by the end of March. The game’s active user count demonstrated significant growth, peaking at about 188K in late March.
For more detailed insights and data, visit Sensor Tower.